BUILDING 

BLOCKS 

Building Blocks - our flagship program, is a weekly 1 hour after-school club that focuses on introducing concepts in Architecture, Design, Systems and Structural-Thinking. Our mission is to work collaboratively with schools in the pursuit of nurturing the innovators of tomorrow, by creating opportunities for young children (key stages 1-2) to thrive, alongside the set curriculum.

We focus on STEAM subjects (Science, Technology, Engineering, Art & Design, Mathematics). Through our project-based sessions, we introduce students to new concepts, technologies and ways of thinking.

WHAT:

A playful introduction to architecture, design, systems and structural-thinking for key stage 1 & 2. 

WHERE:

At your school premises.

WHEN:

The sessions will be after-school for 1 hour. These can be any day of the week to suit your extra curricular timetable.

WHO:

Taught by industry professionals who specialise in technology and design.

HOW:

We use a variety of teaching tools to introduce complex technologies in fun and innovative ways

WHY:

Because we believe through play and experimentation, we can tap into students innate desire to learn

Programmable Robotics

Programmable Robotics is our new club which provides students to explore Robotics and Coding in practical and fun ways. 

We have a dynamic programme that includes Ozobots, BBC micro bits, Scratch, Cosmo, Itty Bitty's and some of the newest tech on the market. Our goal is to give students a fast track into areas they might be interested to explore further, with play and experimentation at the core of our sessions.

WHAT:

We play and experiment with cutting edge technology along with exciting design challenges. We use a variety of tech which has been tried and tested with KS1 & KS2 students.

 

WHERE:

At your school premises.

WHEN:

Either at lunch time or after-school in small focused groups of 8 students.

WHO:

A team of passionate tech-lovers, who gamify the process of learning to produce exceptional learning outcomes.

HOW:

Through brainstorming, risk taking, research and design challenges, we are able to unite creativity with programmable robotics.

WHY:

In 1997 ‘Deep Blue’ the chess computer built by IBM beat the worlds best human chess player (Garry Kasparov). Now the only thing capable of beating the computer is a combination of our best human players and the computer working together.


Think of what we could achieve combining human capabilities and technology!

Gallery

0207 183 1398

80 Sudbourne Road

London

SW2 5AH