STEAM AFTER SCHOOL CLUBS
RECEPTION, Ks1, KS2 & Ks3
We offer a choice of two types of after-school clubs. While the clubs have different focuses, both are run by our fully-qualified, specially selected teachers who share our 'learn through play' philosophy. The lesson plans are designed for each appropriate age group and we do our best to tailor activities to each child's individual way of learning.
Learn more about Building Blocks and Programmable Robotics below.
Building Blocks - our flagship program, is a weekly 1-hour after-school club that focuses on introducing concepts in Architecture, Design, Systems and Structural-Thinking. Our mission is to work collaboratively with schools in the pursuit of nurturing the innovators of tomorrow.
We focus on STEAM subjects (Science, Technology, Engineering, Art & Design, Mathematics). Through our project-based sessions, we introduce students to new concepts, technologies and ways of thinking.
We set STEAM challenges for KS2 &KS3 to stimulate new ideas and buld
Building blocks faq
A playful introduction to architecture, design, systems and structural-thinking for key stage 1 & 2.
At your school premises.
The sessions will be after-school for 1 hour. These can be any day of the week to suit your extra curricular timetable.
Taught by industry professionals who specialise in technology and design.
We use a variety of teaching tools to introduce complex technologies in fun and innovative ways
Because we believe through play and experimentation, we can tap into students innate desire to learn.
Programmable Robotics is our new club which provides students with the opportunity to explore robotics and learn block coding in practical and fun ways.
We have a dynamic programme that includes Ozobots, BBC micro bits, Scratch, Cosmo, Itty Bitty's and some of the newest tech on the market. Our goal is to give students a fast track into areas they might be interested to explore further, with play and experimentation at the core of our sessions.
Programmable robotics faq
We play and experiment with cutting edge technology along with exciting design challenges. We use a variety of tech which has been tried and tested with KS1 & KS2 students.
At your school premises.
Either at lunch time or after-school in small focused groups of 8 students.
A team of passionate tech-lovers, who gamify the process of learning to produce exceptional learning outcomes.
Through brainstorming, risk taking, research and design challenges, we are able to unite creativity with programmable robotics.
In 1997 ‘Deep Blue’ the chess computer built by IBM beat the worlds best human chess player (Garry Kasparov). Now the only thing capable of beating the computer is a combination of our best human players and the computer working together.
Think of what we could achieve combining human capabilities and technology!